Exactly a week has passed since the newly made studio of the former boss of the former Sony Online Entertainment John Smedley (John smedley) Pixelmage Games I turned to Kickstarter users with a request to give her $ 800,000 for the production of RPG hardcore Hero’s Song.
During this time, the project collected 136,849 bucks from three thousand people. However, such pace did not suit the developers, and they covered the campaign.
According to the final post on Kickstarter, the team SMEDLI Once again I looked at the “level of financing and reality”, after which she came to the conclusion that she would not be able to collect the right amount.
In the failure Pixelmage Games blames its inexperience in "kickstarter" affairs, as well as the absence of "physical goods" and the fact that at the moment developers do not even really have a gameplay to attract future sponsors from the people.
Nevertheless Hero’s Song not sinking into oblivion. https://nodepositbonuscasinos.co.uk/review/prive-casino/ SMEDLI He mentioned that he found private investors who were ready to invest money in creating a game. They, apparently, will pay all production costs. In any case, the RPG release on PC is still scheduled for October 2016. Before that, in June, expect “pre-alpha”, and in August-“beta”.
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The best comments
Not just the creation of hardcore RPG in 10 months, but the creation of hardcore RPG in 10 months from scratch.
Indeed, according to the lines “as well as the absence of“ physical goods ”and the fact that at the moment developers do not even really have a gameplay in order to attract future sponsors from the people."It is clear that they do not even have an alpha version of the gameplay for the show, but only the idea of what the game should be.It is amazing that there were generally people who gave them 137 thousand dollars.
She will just be sooo hardcore. Only one class will be possible to pass the game, with a certain build and gamers, the method of selection is ahead, to solve this difficult problem, a real challenge.
And what did they expect, requiring 800 thousand per pixel (!) the game. Some make hardcore RPGs with their own engine into one person without money at all, such as UnderRail.
Romero Diketan tried to release for almost three years, then he had problems with the engine, then with the pogrommists.
He planned to release an epic shooter, with different eras, a steep plot, and CHOCHBM. And at the same time he promised to cope in 7 months. Subsequently, these 7 months have outgrown to 3 years. There were problems with engines and programmers, but all this stemmed that Romero was an extremely shitty manager and complete chaos was happening in the studio.
Well, Romero Diketan tried to release for almost three years, then he had problems with the engine, then with the pogrommists. And at that time nine months for the game could have been enough.