Already go into battle with the complete confidence of the victory you meet the enemy and … lose.
Below is completely textual option. The text option, by the way, is a little more. Enjoy reading.
I welcome this to the game economy of strategies, how often you win, and how many different combinations you can use in games? The RTS genre is slowly dying, but there are games that I want to play endlessly. But why? Gameplay? Graphics? Plot? or maybe this is how many ways we can play until we get tired?
For example, I will take 4 games in the RTS genre:
We will analyze it first Warhammer 40,000, You have 9 fractions to choose from. Each fraction has its own buildings and units. And you will have 7 034 862 ways to choose combinations of detachments and buildings.
(I calculated the data myself, using combinatorial formulas)
If you look more real, some of these methods, to put it mildly, do not make sense, and some are simply impossible … Well, for example, you cannot win by building only one building, or create mutually exclusive units. But for a general assessment, I will use this particular. Who is interested can look separately according to the fractions, (below the picture) where there are more different combinations. For example, the necrons have the smallest meaning of combinations of all … which, in principle, correspond to reality, who played for the necrons, he will understand me.
Next, I watched all the possible combinations of the game Company of Heroes, has 4 fractions and the total number of combinations is 6 644 084 726. Oppers, I repeat in reality, some combinations are impossible, and some meaningless, but the overall picture can be presented.
The next game is Halo Wars 2 with 12 412 combinations, compared to other games, a very small meaning.
And the last strategy in my list is Planetary Annihilation, Before you say how many possible combinations are there, I draw your attention that there is only one fraction here, that you have that the enemy has and each new game will seem to be a repetition of the old diversity for you, but the number of combinations here just goes off scale of 8,796,022,207 (almost 9 trillion).
Well, why did you show us this ask me. And let’s imagine everything that I said in the table before. Now ask yourself whether it is a lot or a little?
I think everyone knows such a game as chess, also a kind of strategy, an evaluative minimum number of non -casual chess parties, leaves approximately 10 120 degrees. What would you understand how much this is a huge number, it is compared with the number of atoms in the observed universe (if that the atom is a very small particle of matter), according to various estimates, the number of atoms is up to 10 81 . So even if you add all the methods of all four games that I spoke about earlier, we will not even come close to the number of Shannon and this is 10 to 120 degrees, so by the way they are called the question of the number of parties in the chess game. Who became interested, google Number Shenonon.
Now we correlate its rating for each game, the rating of popularity was to take from the site "Metakritik".
Now we will analyze the following question, whether the popularity of the game depends on the number of combinations and combinations in the game. Without applying any mathematical calculations, and even just looking at the table can be said that yes it depends.
And let’s remove the game for the full picture Planetary Annihilation, Well, because only in this game 1 faction is that you have, that the enemy, and the true number of combinations will differ significantly from other games, because in other strategies you always play against other fractions, this at least makes variety and increases the number of combinations that I did not even take into account.
There is such a coefficient https://nonukonlinecasinos.uk/review/lucki-casino/ called the correlation coefficient, if briefly, it shows the relationship of two or more random values and is measured as a percentage, in our case this is the number of combinations of buildings, units and games rating. And in my case, it amounted to 99% A, that is, the popularity of the game directly depends on the number of combinations
(According to this formula, the correlation coefficient was displayed)
From ordinary players, this information may seem useless, but it would definitely come in handy for those who are developing games.
But we, ordinary players can draw knowledge from here. We are always interested in finding such a combination, such a combination of troops to beat the enemy and choose on the basis of this tactics of battle. By the way, the Gwint card game is a good example, the number of combinations and possible moves against the enemy will be colossal, I am even afraid to call this meaning, but I risk assuming that it is many times superior to the number of Shannon. Therefore, such games will almost always be successful in their circles.
But what all this was said to, now I will try to explain. We all play in such games in order to win, in the Games of a strategic plan, you must make more complex solutions, such as distributing your resources to buildings buildings, to choose from troops, and then also decide how you will fight, for example, to accumulate such an amount of energy to demolish the enemy, or to slowly attack the enemy and reduce its economy and destroy the enemy base. Let’s talk a little about it.
Human nature is prone to such a fact as accumulations, we do not always rationally distribute resources.
Ideal, it is when our money, our capital, constantly participates in production, and not just dust in warehouses, or in bank accounts. In real life, it is impossible to provide this by 100%, and we always leave some percentage of funds as a reserve, and any commercial organization does the same, for a simple example, I will give you banking activities, each bank is obliged to save a part of the money, so to speak for a rainy day and the share of such reserves from 4 to 8% approximately, what does it mean, and what if the deposits suddenly want to get their money back, the bank could provide it.
But if suddenly, absolutely all depositors, they will want to return their money, then turn it, any commercial bank will not be able to provide this, it simply does not have such a money supply. But the probability of such an event with normal economic growth is simply impossible, but this happened more than once.
But playing any game, especially in strategy, you have such knowledge that there is simply no real life, you already know in advance what risks you may encounter, you do not need to save you, the army, resources, you must constantly realize them, constantly attack the enemy, and he who more skillfully uses their strategic skills and chooses from the huge number of combinations of troops, the skills, location buildings, and heaps of other factors, you lead to victory. In principle, this is logical, and why even talk about it?
The fact is that there were strategies to my favorite genre, I caught myself more than once, and my friends with whom I played, on the fact that they often, we were engaged in accumulating the maximum army, and only then fought, tried to maximize and save as many resources as possible, and in the end they accumulated so much that I had nowhere to put it, and this activity completely contradicts what I said before, that is, we are doing completely before. Not reasonable. Tell me honestly, you did it too?
Choosing such tactics in games, you increase the chance of defeat. And what is the probability of winning in such a round? Some will say 50% by 50%, either win or lose. Who thinks so, hurry to disappoint you, this is not true.
What would you better understand me, I will give an exaggerated example, the answer to the question with what probability you will find a living (real) dinosaur in your city? Rare minds will say: one of the two, that is, either a meeting or not, 50 to 50 (This conclusion can be mistakenly guided by the experience with throwing a coin, where an eagle or a decrease falls with a chance of 1/2, in the case of a coin, this rule works, since both options are equally different, but the appearance of a dinosaur and the appearance of you in the city will definitely not be equivalent). But, you perfectly understand that this event is simply impossible, a real probability of meeting a dinosaurus strive for 0. Why? Yes, because with a response of 50 to 50 you have not taken into account the likelihood of a dinosaur in the city.
So here, playing in the strategy, with the answer “well, either win or lose with a chance of 50 to 50” you do not take into account the likelihood of how much the opponent is stronger than you. To show you this more clearly, imagine the following.
Often in strategies, at the end of the game you see graphs, how you developed and how the enemy developed, usually these are crooked lines that cross each other at some points. But for simplicity, imagine the average values and what they are depicted by a straight line, and you and your enemy chose tactics, which is called first to the maximum, and then I will go to battle.
And here everything will already depend on your skills, then how much you played in this game, how much you know it and understand it. Imagine this graphically, where the vertical line will designate, your level of development in the game, well, horizontal line, time. It is clear that the line will have an upward slope, the more you play, the more you managed to accumulate. And only if your opponent has absolutely the same results, then the probability of winning will be really 50%, but you believe that it will be so?
Someone plays worse, someone is better. And your development line will differ, suppose for the worse, and now what percentage you have to win?
Even those who do not understand in mathematics perfectly understand that the more the difference in development level, the less chance you have to win. On the graph, this is depicted with a figure bracket.
And the likelihood of losing or winning will be curtained from the size of the corner, which is formed by these straight ones, the greater it is, the more likely to win or loss strive to 100%. I will not bore you with mathematical calculations, but only say that the probability of winning can be expressed depending on the cosine of the angle of the triangle. The larger the angle, the greater the likelihood of winning or losing.
I must also say that 1 degree will be a little more than half a percentage of probability (0.0056%, if you now multiply this number by 90, then you will get 50%, this is not a mistake, because this number must be folded with the initial 50%, you understand?) and when the angle is 45 degrees, the probability of winning or loss is 75%. At 90 degrees, the probability of victory will be 100% B, and only when the angle is 0 degrees your chances are 50 by 50.
And if you do not take any action, and then you will save, then the enemy will overtake you in technical terms and as a result the chances will strive for 0, you must constantly fight and constantly use all the resources that you have to reduce this angle as much as possible, or increase it in your favor.
You know, find the perfect strategy is art. Not to find a game, but the principle of consistent actions. It is one thing to disassemble this already on the examples, and it will not be difficult to say what to do and why you lost. But everything changes when you are dealing with the events that take place right now, earlier I told you about the number of possible combinations and options for events, you will not be able to sort them out and quickly make a decision. But the one who was able to more correctly analyze and draw conclusions already from the events, will be one step ahead.
Thank you all for reading the blog, I am glad if you learned something new, I’m expecting you to feedback 🙂
The best comments
The text is a little incorrectly built, and there are grammatical errors, but in general it was interesting to know about the correlation, well -deserved plus, thanks. The only thing will be a small complaint. Data Science has one incredibly known, one might even say, banged saying: Correlation sosn’t equal causation (correlation does not mean a causal relationship). That is, even an indicator of 99% does not mean that the number of combinations of strategies somehow affect the assessment of metacritic. There may be an option that there is some third factor that affects the same combination and assessment (for example, the number of fractions in the game, the first thing that came to mind). Of course, this is not necessarily in this particular case, but it seems to me that the inequality between the correlation and the causal connection should be mentioned in the article, once you decided to make it with the spraying of science.)
I apologize, not so expressed, the matter is not in the structure of the text, but in the structure of sentences rather) consider the option to divide long sentences into two or three shorter. So they are corny easier to read.
This proposal, for example:
The fact is that there were strategies to my favorite genre, I caught myself more than once, and my friends with whom I played, on the fact that they often, we were engaged in accumulating the maximum army, and only then fought, tried to maximize and save as many resources as possible, and in the end they accumulated so much that I had nowhere to put it, and this activity completely contradicts what I said before, that is, we are doing completely before. Not reasonable.
I would divide it into three:
The fact is that my favorite Games genre, there were strategies, I caught myself more than once, and my friends with whom I played, on the fact that often, we were engaged in accumulating the maximum army, and only then fought. We tried to maximize and accumulate as many resources as possible, but in the end they were accumulated so much that there was nowhere to go. This activity is completely contrary to what I said before, that is, we act completely unreasonable
Well, this is only my point of view, in no case do not listen to such “pseudo -experts” like me without the analysis of our “advice” for your part. In general, a couple of good guides on how to develop the correct style of narrative and you will be just crazy articles. Well, there are grammatical errors in the text, but this is treated with a regular check through Word)
Yes, you are right, it is worthwhile to paint the moment with the correlation, because as Mark Twain said: “There are three types of lies: lies, impudent lies and statistics."
For example, in America, a connection at 0.25 (I could be mistaken) is recognized, and in Russia, for example, 0.25 means that the study did not derive dependence.
For such conclusions you need a much larger sample, not 4 games. So, this is just food for thought. There are so many factors to take into account, in order to speak at least with some kind of accuracy. I am sure that you can choose such 4 games where this coefficient will be almost 0. Perhaps in the future I will analyze this issue much more serious. It all depends on activity, if someone is interested, then I will tell))
I want to improve my skills in writing such articles, and what exactly you did not like in building a blog?