Today the main developer of the shooter Brendan Green (Brendan Greene), aka Playerunknown, said on Twitter that in just three months, during which Playerunknown’s Battlegrounds States in the "early access" of the Steam service, and four million copies were sold as many as.
3 months … 4 Million Copies of @Pubatttlegrounds Sold … thank you all AGAIN TUR Continuing Support (@battleroyMod) June 22, 2017
Recall that the shooting shooter Playerunknown’s Battlegrounds Suddenly acquired frantic popularity among users almost immediately after he went out in Steam Early Access at the end of March. Since then, the game is daily in the top of the best -selling goods of a digital store and regularly bypass competitors (except perhaps Dota 2 And Counter-Strike: Global Offensive) by the number of lump -sum players.
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PUBG: BattleGrounds
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Because it is uncomplicated. And most people want not to read the walls, albeit terribly interesting, text, but to run and have fun to shoot people. Feel the taste of life, albeit virtual. Feel anger and will to the life of a defeated enemy. Such is human nature, albeit hidden into the framework of morality. And only in the game you can go out for them and feel free.
Well, the lack of setting contributes to. It is easier for a simple person to imagine himself a person with an automaton than an elf Elenium.
But is it not sad? That today’s players do not want to think, but to feel the "taste of life". It’s just a shame for me personally when for example there is PREY, which is poorly sold and there is this game, let it be interesting and so on, but such sales of such games are personally a bad signal. Why come up with a story, an unusual setting, make a arena, throw 100 players there and let them look for entertainment there, at the same time, we will sell skins and hats.
I don’t understand this world. Why is Nonukonlinecasinos.uk such a straightforward thing that simply dynamically beat the concept of Day Z, becomes so popular. May she be simply popular, but she is wildly popular. Too many copies. Why? In such games, even the setting is shallow, there is no plot. It is session and only gameplay can drag there.
Well, and a hammer. And what about the fact that I’m in trend. I bought it at one time, now I abandoned – such as I dofigisch, judging by the numbers of sales. So you count money saved))
Some reasons are strange. I, playing for a terrorist or special forces at Counter-Strike, do not completely associate myself with them. I like multiplayer games not because they are straightforward, but because they have a competitive element and not only. And about the fact that you do not have to think, I also disagree. Why Prey is poorly sold? Maybe because it just doesn’t catch many many. For example, I also have no particularly strong desire to play Prey 2. I would rather play Dishonored 2 or not yet released Wolfenstein 2. Why Battlegrounds is so popular now? I think that many just like the concept of the game despite the fact that the game is still quite raw.
If there is a much longer interest with, but in general it is time for them to, something new begins to bother
I absolutely do not agree. According to your logic, each uncomplicated game should automatically become successful, but this is absurd.
Firstly, the game is not as simple as you think. In order to win it, you need not just to shoot well. You need to understand the various features of the game – where to jump from the plane, what distance can be flying by parachute, and t.D. You can list for a long time. It is necessary to predict the actions of opponents. The game is a rather simplified Arma, t.e. Simulator of combat operations than stupid juman.
Secondly, one people like competitive games, others like single games with the plot. I myself am more than the second, but PUBG hooked me. By the way, the walls of the text in games can be terribly boring.
The game is successful because it offers a relatively new concept, and it implements it at a very high level. On the one hand, accessibility is not so superly complicated for initial assimilation as ARMA, on the other hand there is a depth and tact. Playing is interesting, the company is fun, it is difficult to win and therefore every victory gives a strong feeling of satisfaction. There is a lot of random in the game, some things can not be predicted in any way why each game is unique in its own way, there are a lot of different different situations in the game, so it does not bother so quickly.
Comparison with Dayz generally past the cash register.
The meaning of the royal battle (film and concept) is simply described … Well, or for a wider public – hunger games. There are 99 men (and women), a huge island filled with weapons and the task is to kill or be killed, and for the matter to move – the playing area is constantly narrowing
Well, you give, you still ask why Miss Katti is popular, and some people with really suitable content on YouTube are content with a penny – such is life, too many consumer goods. Although personally I have no complaints about the game)
I would like to correct a little. A lot of people run into this game not only for the sake of its lightness in understanding, but for the sake of difficulty in victory. Emotions that the game gives not comparable to emotions from other games. And there is much more to think here than in the same single player games.
Sad, of course, but understandable and understandable. Most people don’t want to think. And never wanted. And players are people. It would always be so always.
And contrast is so popular. And in the bunker overwhelming majority do not care about the ENT. But you can still remember Kvaku.